Heals 3 total targets. :P The Witch Doctah, mon. Each jump reduces the effectiveness of the heal by 40%. This allows you to use it as many times as needed, whenever needed, only limited by your remaining Mana pool. Please note that the examples here are just examples of how to chain spells together. In most cases, the coefficient is fixed for a spell; in other cases, it is changed by talents, such as various "empowering" talents, available to some caster classes. Spell power coefficient is an intrinsic property of a spell that determines how much bonus damage or healing it gets from the spell power attribute accumulated from gear, buffs, and talents. [harm,nodead]Chain Lightning; And the last part is for selfcast. Heals 3 total targets. 8 ticks = 16.66%/tick. If cast on a party or raid member, the heal will only jump to other members. Example talent bonus 2. Life Dash can be obtained from the Steampunk Sewers dungeon on Insane difficulty. I was just connecting one thing with another because it made sense to me. Channeled or cast spell longer than 3.5sec is calculated as 3.5 cast spell. JudgeHype propose des news, guides et bases de données pour WoW Classic : guides de raids, guides pvp, guides de classes, guides des métiers, guide des montures, etc. 2/2 improved sw:pain = adds 2 ticks. Spell Details. So as many of you know, we've had spell animations being added for a while now, and alongside many other spells, chain heal was first updated on a Legion's 7.3 PTR build. If cast on a party member, the heal will only jump to other party members. If other classes of healers are in the chain, then the Lead Healer is responsible to set up the heal chain accordingly. Heals the target for 25% of a recent critical heal Chain Heal over 9 sec. The water stuff came after Chain Heal did :P. I do know that Chain Heal was in before Healing Surge and Rain, but no, I don't remember Shamans that far back. The bounce radius is 12.5 yards. Reply With Quote. I wish this spell were as smart as Chain Heal is :| Works nicely if you know how and when to use it, though. Heals 3 total targets. Dépenser 0 points de mana confère Marée haute, qui augmente les soins des 2 prochaines Salves de guérison de 10% et les empêche de diminuer à chaque rebond. First the base spell power coefficient calculates the initial healing of the Chain Heal.From here any modifiers that increase the healing of the entire Chain Heal are multiplied such as versatility and Unleash Life.. Next, the bounce heals are calculated. Details on spell. Jump to: navigation, search. What some of you might not know is that the current Live server "watery" animation was not the only one implemented on the PTR. Thread starter Manee; Start date Aug 17, 2008; Prev. Each jump is 50% as effective as the previous target. When you cast a Chain Heal, the healing of each bounce is calculated in a specific way. Commentaire de fabio Best use I found for this spell is to heal through Zul'jin's phase 3. That will make the next target beeing healt with 400. Each jump reduces the effectiveness of the heal by 50%. Scaling The percentage of bonus healing effects from gear the healing spell receives. Commento di Thottbot People who say spells like this are useless are fools. Chain Heal: Rank 1; 260 mana: 40 yd range; 2.5sec cast: Heals the friendly target for 320 to 369, then jumps to heal additional nearby targets. Heals 4 total targets. Always up to date with the latest patch. 8 ticks > 6 ticks = more damage done. Healing Tide Totem is your main throughput cooldown. Passive. While you have a greater health percentage than your target, your abilities have a very high chance to deal [261 * (1 + Versatility)] Physical damage.While you have a lower health percentage than your target, your abilities have a very high chance to heal you for [357 * (1 + Versatility)]. These coefficients are before talents and gear improvements! Healing The average amount of healing done by the healing spell. Stacks up to 2 times. Commento di 7293 Excellent for use with the Improved Chain Heal talent and with 3 pieces of Ten Storms. If cast on a party member, the heal will only jump to other party members. Glyph of Chain HealMajor GlyphUse: Permanently teaches you this glyph.Increases healing done by your Chain Heal spell to targets beyond the first by 15%, but decreases the amount received by the initial target by 10%.Classes: ShamanRequires Level 40Sell Price: 1 … @target is not needed and can be removed. If cast on a party member, the heal will only jump to other party members. Healing is reduced by 30% after each jump. Comment by Thottbot If you are wearing this Set you normaly heal with like 2000. Healing is reduced by 30% after each jump. Chain Heal 40 ydrange28% of base mana2.5 sec castHeals the friendly target for x, then jumps to heal the most injured nearby party or raid members. A great way of spreading this buff in the raid is to have a high critical chance with spells and use chain heal a lot. Spell The name of the healing spell. Comment by SSdraken This procs even with the lowest rank of heal - so spam healing wave rank 1 (1 sec cast - 18 mana) before the tank charges to make him a little eaiser to heal. Chain Heal 3rd-level Evocation: Casting time: 1 action Range: 50 feet, hitting up to 2 other allies within 20 ft of each other Components: S Duration: Instantaneous Healing the first target for 3d6 and healing the 2nd target for 2d6 and the third target for 1d6. with 1k +healing you can shoot 3 lesser healing waves at once. Chain Heal is very very very effective with a combination of a ton of plus healing which will significantly help your raid. Casting Chain Heal or Riptide reduces the cast time of your next Healing Wave by 20% or increases the critical effect chance of your next Healing Surge by 30%. For the harmful spell you need to add nodead, otherwise the macro would not advance to the next step if your target is dead. Ancestral Healing. Chain Heal also prefers to bounce to the most injured allies in range, and is one of the few spells of its kind that has no cooldown. Details on spell. In the Restoration Shaman Specialization Abilities category. Links. Details on spell. Heals 3 total targets. Life Dash is a healing spell in Dungeon Quest that increases in healing with spell power. With Chain Heal, it requires only 2.5 sec and off-tank/melee do not get hit as much as main tank. Chain Heal: Rank 5; 540 mana: 40 yd range; 2.5 sec cast: Heals the friendly target for 826 to 943, then jumps to heal additional nearby targets. If your crit with like 2700+ it will even do 500-600. Each jump reduces the effectiveness of the heal by 50%. To heal 3 people with lesser healing way requires 1.5 sec x 3 = 4.5 sec. Each jump reduces the effectiveness of the heal by 80%, and the spell will jump to up to two additional targets. Free classic.wowhead.com. Chain Heal - Spell. Heals the friendly target for 5, then jumps to heal the most injured nearby party or raid members. In this phase, every time you cast a spell, you are zapped for 1250 nature dmg. Since the targets are linked into a chain, the third target must be in range of the second target but does not have to be within range of the first target. [@player]Chain Heal; The full macro: I just realized the macro is too long. Chain Heal: Shaman - Restoration Spec: 30% of Base Mana: 40 yd range: 2.5 sec cast: Requires Shaman (Restoration) Heals the friendly target for [ 210% of Spell Power ], then jumps to heal the 2 most injured nearby allies. Chain Heal: Rank 3; 405 mana: 40 yd range; 2.5 sec cast: Heals the friendly target for 551 to 630, then jumps to heal additional nearby targets. If cast on a party member, the heal will only jump to other party members. Otherwise I'll have to trigger each jump but I don't see how that will work since each new lightning wave will emerge from a static point if it is cast by a dummy, even if the unit it is supposed to look like it emerges from is moving. Duration The duration of Heal over Time type spells or a conservative guess for spells with multiple charges. Quick Facts; Level: 54. Heals the friendly target for 5, then jumps to heal the most injured nearby party or raid members. Chain Heal - Spell - World of Warcraft. Chain Heal is a 'smart' heal and always jumps to the eligible target with the largest hit points deficit in range. Heals the friendly target for 319 to 368, then jumps to heal the most injured nearby targets. That will make it abort whatever spell you might already have been casting, and do the NS+Heal. Chain Heal Spell. Chain Heal: Rank 1; 19% of base mana: 40 yd range; 2.5sec cast: Heals the friendly target for 320 to 369, then jumps to heal additional nearby targets. Healing Cooldowns for Restoration Shaman. Sign in. Spell Details. Healing is reduced by 30% with each jump. Chain Heal: Rank 3; 19% of base mana: 40 yd range; 2.5sec cast: Heals the friendly target for 551 to 630, then jumps to heal additional nearby targets. Heals 3 total targets. Note that this doesn't just apply to NS+Heal; I use it for my EM+ChainLightning. Mana The mana cost of the spell Cast time The amount of time it takes to cast a spell. This spell blasts waves of healing energy outwards while giving the user a movement speed boost. Chain Heal jumps to 1 additional target. Bonus is the same. 100% bonus, 6 ticks = 16.66%/tick . Heals 4 total targets.Improved Chain Heal (Level 92+)Increases the healing on the primary target of your Chain Heal spell by 50%. Chain Heal (5e Spell) From D&D Wiki. Heals 4 total targets. The chain cannot jump back to heal the same target more than once. Healing is reduced by 10% after each jump. Heals 3 total targets. Basically, it stimulates you to alternate your healing spells and never get stuck casting just one spell (Chain Heal for example). Fireball = 3.5sec … Not Enough Clerics Here's how you compensate for the differences between the classes: The Lead Healer needs to be aware of who can cast what spell for how many hitpoints within a certain time frame to establish a baseline heal for the tank within the heal chain. This spell yields 4 ticks of healing, with a duration of 2 seconds and a cooldown of 6.5 seconds. Chain Heal: Rank 1; 260 mana: 40 yd range; 2.5 sec cast: Heals the friendly target for 320 to 369, then jumps to heal additional nearby targets. Example talent bonus: Shadow Word: Pain - 18 / 3 = 6 ticks. Tidal Waves is the key mechanic behind resto shamans. Each jump is 50% as effective as the previous target. This is an Uncategorized Spell. 5. <3 Wasn't a serious post. Is it possible to detect the secondary targets of chain heal? And the Warcraft III spell this is based on (Chain Heal) also used a golden beam? Each jump reduces the effectiveness of the heal by 40%. Wowpedia Wowpedia Chain Heal. Details on spell. If cast on a party member, the heal will only jump to other party members. Details on spell. Learn how to use this in our class guide. The interesting part is that this damage comes right before the self-healing part of Binding Heal. If cast on a party member, the heal will only jump to other party members. On Every Healing wave you cast. I’m sad now. 1; 2; First Prev 2 of 2 Go to page. 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